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Second Generation
Second Generation

 

 Roleplay Description

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Hercules
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Hercules


Posts : 115
Join date : 2013-01-18

Roleplay Description Empty
PostSubject: Roleplay Description   Roleplay Description EmptyJanuary 19th 2013, 1:12 am


The main storyline of this roleplay is simple. A group of the Evils in the fairytale kingdom have put a curse upon the entire fairytale realm. The curse has swapped each fairytale creature into the modern, twenty-first century realm. They don't know where they are, or how they got there. On the reverse, characters from the modern world have been thrown into a realm with magic, sword-fighting, and mythical creatures -- along with the lack of technology on all levels. The goal is simple: Break the spell, and get home. Or, will they decide they prefer living in the new realms? It all depends.

Fairytale to Modern:
Your character is from an animated movie, then becomes a live action character in the modern world. They all start in Seattle, Washington, but can leave, if you desire (just contact an admin first). When your character arrives, they will 'wake up' in a new life. However, they will still have their name. This is set up so they have a basis to start off of -- a premade life, so to speak. Your character remembers everything from the fairytale realm, and knows nothing of the world they've just been thrown into, aka the Modern realm. Hence, Ariel would run around calling forms dinglehoppers and receive odd looks. You may decide at which point their animated character left the realm -- Ariel never turned into a human, but becomes one when entering the mortel world. (maybe she never met Eric. It's up to you. That rule goes for every character with a love interest in their fairytale.) Your character is no longer able to go to the fairytale realm.


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